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The Wrath Of Demeter

Final project of my first year at the Artline Institute under the mentorship of Benjamin Lucas https://www.artstation.com/benlucas

Based on the theme "The party is over", this project took me six weeks to complete, from concept to rendering. Every element of the scene was modeled (3DS Max/ZBrush) and textured (Painter/Quixel Mixer) by myself, then integrated in UE5.1.

I was inspired by Greek mythology, and in particular by the story of Hades and Persephone, to represent the wrath of a mother, Demeter, following the Abduction of her daughter Persephone, by the King of the Underworld, Hades.

It was a challenge for me to create this environment, as it involved mostly architectural work, a first for me. Despite the difficulties I encountered, I managed to finish the project.